Previously limited to PSPs in Japan, Final Fantasy Type-0 HD is coming to PS4 and Xbox One in North America on March 17, 2015, and Europe on March 20. It's priced $60 for the consoles, and as an extra incentive Square Enix is bundling in vouchers for the upcoming FF15 demo. 
A new trailer showcases the visual leap from PSP to 1080p on current-gen hardware, while also providing a idea of what to expect from the fast-paced, mission-based action-RPG. While there are recognizable FF themes of magic mixed with sci-fi and a beautiful but war-torn world, the way you control, fight and explore using students from the Class 0 military academy isn't as familiar.
"When we were planning the combat system..it is completely different from any you've seen in past Final Fantasy title," director Hajime Tabata told GameSpot earlier this month, "we didn't want it to be detached. We wanted it to be on the same map. So to get a realistic feel for the combat itself, rather than it being on another map, we wanted the characters to be able to fight the enemies on the same field."
"Since we are utilizing magic to combat the enemies, we wanted it to be more realistic in terms of the damage that fire may inflict on an enemy soldier," Tabata elaborated. "So, if they're hit by magic, which is very strong, if an enemy is hit by fire, it will be extremely painful and they might incinerate to death. So those are the key features, and the realistic elements that I wanted to draw on, for this combat system. When I initially created the concept document for this particular title, the keywords 'killed in action' were most important. That's why I really wanted to focus on the theme of life and death, and that's really at the core and the focus of this game. I believe that these kind of themes make this a mature title."
In GameSpot's interview, Tabata also noted the multiplayer that featured in the PSP game isn't in the new HD versions because "we thought it would impede on completing the game."
Source: joystiq.com
Now You Know.
A new trailer showcases the visual leap from PSP to 1080p on current-gen hardware, while also providing a idea of what to expect from the fast-paced, mission-based action-RPG. While there are recognizable FF themes of magic mixed with sci-fi and a beautiful but war-torn world, the way you control, fight and explore using students from the Class 0 military academy isn't as familiar.
"When we were planning the combat system..it is completely different from any you've seen in past Final Fantasy title," director Hajime Tabata told GameSpot earlier this month, "we didn't want it to be detached. We wanted it to be on the same map. So to get a realistic feel for the combat itself, rather than it being on another map, we wanted the characters to be able to fight the enemies on the same field."
"Since we are utilizing magic to combat the enemies, we wanted it to be more realistic in terms of the damage that fire may inflict on an enemy soldier," Tabata elaborated. "So, if they're hit by magic, which is very strong, if an enemy is hit by fire, it will be extremely painful and they might incinerate to death. So those are the key features, and the realistic elements that I wanted to draw on, for this combat system. When I initially created the concept document for this particular title, the keywords 'killed in action' were most important. That's why I really wanted to focus on the theme of life and death, and that's really at the core and the focus of this game. I believe that these kind of themes make this a mature title."
In GameSpot's interview, Tabata also noted the multiplayer that featured in the PSP game isn't in the new HD versions because "we thought it would impede on completing the game."
Source: joystiq.com
Now You Know.

 
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