Παρασκευή 30 Μαΐου 2014

Shadow Warrior Reboot on Xbox One and PS4

  Shadow Warrior is a first-person shooter developed by Flying Wild Hog and published by Devolver Digital. It was released on the PC last year and it turned out to be a pretty solid reboot of the 1997 game developed by 3D Realms. GamingBolt got an opportunity to speak with Lead Engine Programmer Krzysztof Narkowicz­ and Michal Szustak ­who is the CEO and Director of  Shadow Warrior about the various technical aspects of the game.
Shadow Warrior will be making its way across the PlayStation 4 and Xbox One, and given that it’s already confirmed that the former will run at 1080p/60fps we asked the resolution of the Xbox One version.
“Shadow warrior is a fast paced game, so it was very important to have 60 fps. Also ­we didn’t want to cut any graphic features, so we decided to use 900p with 60fps,” Krzysztof  confirmed to GamingBolt.
So did they faced any challenges in getting the PS4 version up and running at 1080p? “Mainly CPU issues, as our engine didn’t scale for more than 2­-4 cores. This required a change of threading architecture and many parts of the engine needed a rewrite,” Krzysztof  added.
Shadow Warrior will release on the PS4 and Xbox One this summer. 
Now You Know.


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